A HOME-BASED MASSED PRACTICE SYSTEM FOR PEDIATRIC NEUROREHABILITATION

Authors

  • Yi-Ning Wu
  • Veton Saliu
  • Noah D. Donoghue
  • John P. Donoghue
  • Karen L. Kerman

DOI:

https://doi.org/10.17411/jacces.v3i2.14

Keywords:

massed practice, brain injury, home-based video game system

Abstract

The objective of this paper is to introduce a novel low-cost human-computer interface (HCI) system for home-based massed practice for children with upper limb impairment due to brain injury. Successful massed practice, a type of neurorehabilitation, may be of value for children with brain injury because it facilitates impaired limb use. Use of automated, home-based systems could provide a practical means for massed practice. However, the optimal strategy to deliver and monitor home-based massed practice is still unclear. We integrated motion sensor, video game, and HCI software technologies to create a useful home-based massed practice at targeted joints. The system records joint angle and number of movements using a low-cost custom hand-held sensor. The sensor acts as an input device to play video games. We demonstrated the system’s functionality and provided preliminary observations on usage by children with brain injury, including joint motion and muscle activation.

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Published

2013-11-22

How to Cite

Wu, Y.-N., Saliu, V., Donoghue, N. D., Donoghue, J. P., & Kerman, K. L. (2013). A HOME-BASED MASSED PRACTICE SYSTEM FOR PEDIATRIC NEUROREHABILITATION. Journal of Accessibility and Design for All, 3(2), 95–117. https://doi.org/10.17411/jacces.v3i2.14