APPRECIATING SPEECH THROUGH GAMING

Authors

  • Mario T Carreon Department of Computer Science, University of the Philippines, Diliman Country
  • Samantha Jade T. Sadural Department of Computer Science, University of the Philippines, Diliman

DOI:

https://doi.org/10.17411/jacces.v4i2.43

Abstract

This paper discusses the Speech and Phoneme Recognition as an Educational Aid for the Deaf and Hearing Impaired (SPREAD) application and the ongoing research on its deployment as a tool for motivating deaf and hearing impaired students to learn and appreciate speech. This application uses the Sphinx-4 voice recognition system to analyze the vocalization of the student and provide prompt feedback on their pronunciation. The packaging of the application as an interactive game aims to provide additional motivation for the deaf and hearing impaired student through visual motivation for them to learn and appreciate speech.

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Published

2014-06-27

How to Cite

Carreon, M. T., & Sadural, S. J. T. (2014). APPRECIATING SPEECH THROUGH GAMING. Journal of Accessibility and Design for All, 4(2), 94–103. https://doi.org/10.17411/jacces.v4i2.43